
Designed for the students the system overlooks.
A mobile-first app turning missed opportunities into next steps.
With a clear understanding of the problem and the students we're serving, we moved into the Define phase to map user needs and identify the specific moments where design could make the biggest impact.


With a deep understanding of user pain points, detailed personas, comprehensive journey maps, and a prioritized set of features, we began the Develop phase: wireframing user flows, refining information architecture, and building low-fidelity prototypes that would guide self-directed validation before high-fidelity design.






With a refined information architecture, mapped user flows, polished wireframes, and a tested lo-fi prototype, we entered the Deliver phase: shaping the design into high-fidelity mockups, refining the experience through iterative validation, ensuring accessibility, and bringing the final product to life for the students it was built for.



